Inside the Fallout Universe, Gaming’s Most Astonishing Television Success
The post-apocalyptic TV show has come back to its platform, and it's safe to say that audiences were delightfully shocked by the caliber of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the perspectives of three separate characters, it effectively portrayed different facets of the gamer's adventure.
We followed Lucy the vault dweller, attempting to uphold her morals and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts doubting his organization's authority and unleashes significant chaos in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any ethical bearings out in the radioactive wastes.
Building Anticipation for a New Chapter
The show's first season conclusion unveiled crucial details about those responsible for the nuclear war that trapped a society in bomb-proof bunkers for hundreds of years. It also raised plenty of questions unanswered for the upcoming chapter – and, on this occasion, hopes are considerably elevated.
“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks one of the series creators.
“Going into the initial season, people were like, ‘Just don't mess it up’,” comments the game director. “We are thrilled with the feedback to the show, so now people are coming in with more enthusiasm and altered expectations.”
A New Vegas Vibe for the Next Installment
The second season is taking place in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, even if it was a bit broken at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That dusty, blasted-out Route 66 aesthetic of the game is so much rewarding to incorporate into the show.”
In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its production team insisted on physical models and locations were constructed, mirroring the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a interactive medium, is to feel like it’s tangible.”
Indeed, almost every element you see on-screen is physical, even the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using practical effects, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by accomplished storytellers who are also longtime fans, in collaboration with the visionaries behind the franchise. This shared passion for the world is evident in the end result.
The second season is debuting on a weekly basis rather than as a all-at-once release, marking a change from the previous season. This approach will create a different viewing experience, something the team themselves are looking forward to observe.
“It delves deeper, it’s more expansive, it’s wittier, it has a lot of revelations,” teases the game director. “I can't wait to seeing what people think.”